OCGI
Run and Scale Game Server better on Kubernetes
Quick StartSupport application interactive update, delete the replica only after the application confirmed
Support in-place update image, and the Pod will not be recreated. The local cache data GameServer can be retained when updating
Support multiple modes (resource indicators/custom indicators/timing/events/webhook) Pod scaling strategies
Application can define the scaling-down order of replicas, application can choose replica with least user-accessed to delete
It can be seamlessly integrated with the cluster auto-scaling. Can choose any replica to delete after application confirmed when cluster scaling-down
All components are built on K8s, completely free and open source, and can run on any K8s cluster